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Fe Animation Id Player Script May 2026

using UnityEngine;

// Current animation ID private string currentAnimationId; FE Animation Id Player Script

// Method to resume the current animation public void ResumeAnimation() { // Resume the animation animator.speed = 1; } using UnityEngine; // Current animation ID private string

void Start() { // Get the Animator component animator = GetComponent<Animator>(); // Play the animation animator.Play(animationClip.name)

// Play the animation animator.Play(animationClip.name); } else { Debug.LogError("Animation ID not found: " + animationId); } } Control the playback of animations using the PauseAnimation , ResumeAnimation , and StopAnimation methods.

// Method to loop an animation public void LoopAnimation(string animationId, int loopCount) { // Check if the animation ID exists in the dictionary if (animationDictionary.animationDictionary.ContainsKey(animationId)) { // Get the animation clip from the dictionary AnimationClip animationClip = animationDictionary.animationDictionary[animationId];